Gaming Without Barriers.
For Everyone.

Equal Gaming builds accessibility tools so 1 billion disabled players can compete, create, and belong. CaptionsRush is our first product.

Gaming Accessibility Is Broken

1 billion disabled people worldwide love video games. Yet they face systematic, preventable barriers.

👁️🚫

Visual Disabilities

High-contrast modes missing. Text-to-speech absent. Audio descriptions for visuals lacking. Games assume you can see.

🖐️🚫

Motor Disabilities

Controls can't be customized. One-handed layouts don't exist. Eye-tracking unsupported. Games assume full mobility.

👂🚫

Hearing Loss

Critical dialogue only in audio. Sound cues have no visual option. Captions missing or poorly timed. Games assume you can hear.

🧠⚡

Cognitive Disabilities

Fast-paced gameplay overwhelms. Complex UI confuses. Pacing controls absent. Games assume typical processing speed.

81%
of disabled gamers find games inaccessible
39%
have abandoned games due to lack of accessibility
$20B
accessible gaming market by 2035 (growing 8% annually)

The root cause? Gaming companies treat accessibility as an afterthought—a checklist item, not a design principle. They build for able-bodied players, then scramble to add accessibility features. That's backwards. And it's leaving a $20 billion market on the table.

One Platform. Multiple Solutions.

Equal Gaming builds the comprehensive accessibility platform for gaming. We don't prioritize one disability over another. We solve for all of them.

🔊

Phase 1 - 2025: Audio Accessibility

CaptionsRush: Voice Chat Captions

Real-time transcription of Discord voice chat, displayed in-game. 50+ languages, <500ms latency, fully customizable.

Games: Team-based games (Valorant, CS:GO, Overwatch, Apex)

Launch: Q1 2025

Learn more about CaptionsRush →
👁️

Phase 2 - 2026: Visual Accessibility

Visual Accessibility Suite

High-contrast overlays, text-to-speech menus, audio descriptions for cinematic moments.

Games: Narrative & single-player games

Status: In development

🎮

Phase 3 - 2026-27: Motor Accessibility

Motor Accessibility Tools

Eye-tracking integration, one-handed layouts, button remapping, adaptive controller support.

Games: Action & fighting games

Status: In development

🧠

Phase 4 - 2027-28: Cognitive Accessibility

Cognitive Accessibility Engine

Dynamic difficulty, UI simplification, pacing controls, AI-powered guidance.

Games: Strategy, RPGs, puzzle games

Status: In development

👥

Phase 5 - 2028+: Community Platform

Creator & Community Platform

Accessible tournaments, creator monetization, peer support, streamer tools.

Games: All genres, esports focus

Status: In development

💡

Universal Design First

We don't ask "how do we add accessibility?" We ask "how do we design games that work for everyone from day one?" When you build for disabled players, you create better experiences for everyone.

Our First Product: CaptionsRush

Proven, real-time solution for audio accessibility in team-based gaming

In Valorant, CS:GO, Overwatch, and competitive team games, audio is everything. Your teammates communicate strategy through voice. Deaf and hard-of-hearing players miss these callouts entirely. CaptionsRush solves this.

CaptionsRush captures Discord voice chat, transcribes instantly (<500ms), and displays customizable captions in-game. Deaf players hear their team through text. Same speed. Same information. Equal competition.

5000+
Beta Users
40%
30-day Retention
Q1 2025
Launch
Join CaptionsRush Beta

Ultra-Low Latency

<500ms for competitive gaming

🌍

50+ Languages

Global reach

🎨

Fully Customizable

Size, color, position, opacity

🎮

1000+ Games

Overwolf integration

🔒

Privacy-First

Local + encrypted options

👤

Speaker ID

Colored per-speaker labels

A $20 Billion Growing Market

Accessible gaming isn't a niche. It's a mainstream market with explosive growth potential.

📈
$20B
Accessible gaming market value by 2035
Growing from $8.5B (2024) at 8% CAGR
👥
1B+
Disabled gamers worldwide
16% of global population
💰
£274B
Purple Pound (UK alone)
Global disabled purchasing power: $2 trillion+
⚖️

Compliance is Mandatory

ADA, WCAG 2.1, EU Accessibility Act (2025) are driving compliance. Publishers need accessible games legally—not optionally.

🎮

Major Players Are In

Microsoft (Adaptive Controller), Sony (Project Leonardo), Nintendo investing heavily. Market infrastructure is validated.

❤️

Players Are Demanding It

81% of disabled gamers want accessibility. Younger players expect inclusive design. Consumer pressure is real.

New Revenue Streams

Disabled streamers gaining audiences. Creator monetization opportunities. Accessibility = larger audiences = more revenue.

Zero Mainstream Competitors

Accessibility is fragmented—each game adds features independently. No platform approach. No company has built what Equal Gaming is building. First-mover advantage: Huge.

From CaptionsRush to a Complete Platform

A 5-year vision to solve gaming accessibility across ALL disabilities

Year 1 - 2025: Audio Accessibility

50K users • $500K ARR

Product: CaptionsRush

Prove the platform concept. Build community. Establish partnerships.

Year 2 - 2026: Visual Accessibility

100K+ users • $2M+ ARR

Product: Visual Suite

Double audience. Validate multi-product approach. Expand game genres.

Year 3 - 2026-27: Motor Accessibility

150K+ users • $4M+ ARR

Product: Motor Tools

Integrate with major controllers. Open action/fighting game market.

Year 4 - 2027-28: Cognitive Accessibility

200K+ users • $6M+ ARR

Product: Cognitive Engine

AI+accessibility integration. Expand to strategy/RPGs.

Year 5 - 2028+: Community Platform

300K+ users • $10M+ ARR

Product: Creator/Esports Platform

Shift from tools to platform. Become essential layer for inclusive gaming.

Equal Gaming becomes as essential to gaming as Xbox Live or PlayStation Network—the accessibility layer every player uses.

Built on a Simple Truth: Disability Is a Design Problem, Not a User Problem

Equal Gaming exists because the gaming industry has failed disabled players. Not out of malice, but through systematic design that excluded them from day one. We're changing that.

💡

Universal Design First

We design for accessibility from day one, not as an afterthought. This benefits everyone—blind and sighted, deaf and hearing, disabled and non-disabled players.

👥

Community-Led Design

Every product is designed with disabled gamers, not for them. We have a community board directing product roadmap. Real disabled gamers test features at every milestone.

Multi-Disability Focus

We don't pick winners. Visual, motor, cognitive, hearing, invisible disabilities—we solve for all of them. Players often have multiple disabilities. We design for complexity.

💼

Sustainable Business

We're building a profitable company, not a charity. Freemium SaaS, enterprise partnerships, creator monetization. We're here for the long term.

📋

Regulatory Leadership

We partner with regulators, disability orgs, and platforms. We're not just building products—we're shaping accessibility standards.

Inclusive Design

"Nothing about us without us"

Global Impact

50+ languages, worldwide partnerships

Ethical Growth

Freemium, transparent, community-led

Community First

Your feedback shapes our roadmap

When disabled players can play, everyone benefits. They bring new play styles, creative solutions, perspectives that make games richer. Accessibility drives innovation. Equal Gaming isn't just good for disabled players. It's good for gaming.

Ready to Change Gaming?

Try CaptionsRush. Join thousands of disabled gamers. Compete on equal footing.

Explore CaptionsRush